Army encyclopedia

Factions and units

Every unit and building in the game, with the real numbers: cost, health, armor, speed, weapons and special abilities. Distances are in tiles (t).

Precision and technology

The Allies

Fast, long-range units: snipers, laser Helios tanks and tank destroyers. Thinner armor, but they hit from afar.

11Units
1Buildings
3Defenses

Infantry3

Rifleman

Cheap anti-infantry
$150

Soldier with an assault rifle. Cheap and quick to train, excellent against other soldiers, but almost useless against tanks. Tanks can crush him.

Health
125
Armor
Infantry
Speed
0.8 t/s
Build time
1 s
Sight
6 t
Machine gunTargets: ground
  • Damage 15
  • Range 4.5 t
  • 86 shots/min
Inf. 100%Light 50%Heavy 10%Bldg. 10%

Requires: Barracks

Rocket Soldier

Anti-vehicle infantry
$300

Soldier with a rocket launcher; also fires at aircraft. Deals heavy damage to armor and buildings, but reloads slowly and is vulnerable to machine-gunners.

Health
100
Armor
Infantry
Speed
0.7 t/s
Build time
3 s
Sight
6 t
RocketsTargets: ground and air
  • Damage 45
  • Range 5 t
  • 30 shots/min
  • Splash 0.3 t
Inf. 30%Light 100%Heavy 120%Bldg. 60%

Requires: Barracks

Sniper

Picks off infantry from afar
$500

Kills almost any soldier in one shot, from a range where he cannot be touched. Useless against vehicles: keep him behind your tanks.

Health
110
Armor
Infantry
Speed
0.8 t/s
Build time
5 s
Sight
10 t
Machine gunTargets: ground
  • Damage 130
  • Range 9 t
  • 33 shots/min
Inf. 100%Light 50%Heavy 10%Bldg. 10%

Requires: Barracks, Radar

Vehicles4

IFV

Fast anti-infantry and anti-air vehicle
$600

Very fast infantry fighting vehicle with a heavy machine gun that also fires at aircraft. Shreds infantry, light vehicles and air units; weak against heavy tanks.

Health
200
Armor
Light
Speed
2.3 t/s
Build time
5 s
Sight
8 t
Machine gunTargets: ground and air
  • Damage 18
  • Range 5 t
  • 150 shots/min
Inf. 100%Light 50%Heavy 10%Bldg. 10%
Crushes infantryFires on the move

Requires: War Factory

Light Tank

Fast all-round tank
$750

Fast light tank with a rotating turret: it fires on the move. Good for harassment and against light vehicles; outgunned by Soviet armor.

Health
260
Armor
Heavy
Speed
1.9 t/s
Build time
7 s
Sight
8 t
CannonTargets: ground
  • Damage 36
  • Range 5 t
  • 35 shots/min
  • Splash 0.4 t
Inf. 35%Light 90%Heavy 100%Bldg. 75%
Crushes infantryFires on the move

Requires: War Factory

Tank Destroyer

Long-range anti-armor
$1,200

No turret: the whole hull aims, so it has to stop and turn toward its target. In return, armor-piercing shells and long range make short work of tanks.

Health
380
Armor
Heavy
Speed
1.3 t/s
Build time
11 s
Sight
8 t
Armor-piercing shellTargets: ground
  • Damage 90
  • Range 6.5 t
  • 20 shots/min
  • Splash 0.3 t
Inf. 20%Light 100%Heavy 140%Bldg. 50%
Crushes infantry

Requires: War Factory, Radar

Helios Tank

Long-range laser, base breaker
$1,300

Focuses light into a laser beam that hits instantly, from afar. Melts buildings and vehicles; its armor is thin, so it needs an escort.

Health
220
Armor
Light
Speed
1.4 t/s
Build time
12 s
Sight
8 t
Helios laserTargets: ground
  • Damage 110
  • Range 7.5 t
  • 16 shots/min
  • Splash 0.5 t
Inf. 60%Light 100%Heavy 90%Bldg. 120%
Crushes infantryFires on the move

Requires: War Factory, Radar

Aircraft2

Attack Helicopter

Anti-infantry air support
$1,000

Helicopter with a heavy machine gun that hovers over the battlefield. Destroys infantry and light vehicles; vulnerable to anti-air.

Health
230
Armor
Light
Speed
2.1 t/s
Build time
9 s
Sight
8 t
Machine gunTargets: ground
  • Damage 20
  • Range 4.5 t
  • 150 shots/min
Inf. 100%Light 50%Heavy 10%Bldg. 10%

Requires: Airfield

Attack Jet

Fast missile strikes
$1,200

Very fast jet: flies to the target, fires 2 heavy missiles and returns to the airfield to rearm. Perfect for picking off isolated tanks and harvesters.

Health
150
Armor
Light
Speed
3.8 t/s
Build time
11 s
Sight
8 t
RocketsTargets: ground
  • Damage 90
  • Range 3.5 t
  • 120 shots/min
  • Splash 0.4 t
Inf. 30%Light 100%Heavy 120%Bldg. 60%
Ammo: 2 (rearms)

Requires: Airfield

Naval2

Destroyer

All-round warship
$1,200

Fast ship with a naval gun: fights other ships and shells targets on the shore. A good fleet escort.

Health
600
Armor
Heavy
Speed
1.6 t/s
Build time
11 s
Sight
9 t
CannonTargets: ground
  • Damage 55
  • Range 6.5 t
  • 30 shots/min
  • Splash 0.4 t
Inf. 35%Light 90%Heavy 100%Bldg. 75%
Fires on the move

Requires: Naval Yard

Aegis Cruiser

Fleet anti-air shield
$1,400

Cruiser with long-range surface-to-air missiles. Shoots down any aircraft that approaches the fleet or the coast; cannot hit ground targets.

Health
700
Armor
Heavy
Speed
1.4 t/s
Build time
13 s
Sight
9 t
RocketsTargets: air
  • Damage 60
  • Range 10 t
  • 67 shots/min
  • Splash 0.4 t
Inf. 30%Light 100%Heavy 120%Bldg. 60%
Fires on the move

Requires: Naval Yard, Radar

Buildings1

Weather Control Device

Superweapon: lightning storm
$5,000

Device that gathers storm clouds over a chosen area: for 12 seconds, lightning strikes everything there. Charges in 5 minutes, as long as it has power.

Health
1,200
Armor
Building
Size
2×2
Power
-100
Build time
45 s

Charge 5 min · radius 4 tiles

Superweapon: Lightning Storm

Requires: Radar

Defenses3

Pillbox

Anti-infantry defense
$500

Concrete bunker with a machine gun. Stops infantry waves, but tanks get past it easily. Needs no power.

Health
450
Armor
Building
Size
1×1
Build time
5 s
Machine gunTargets: ground
  • Damage 20
  • Range 5 t
  • 100 shots/min
Inf. 100%Light 50%Heavy 10%Bldg. 10%

Requires: Barracks

Patriot Missiles

Anti-air defense
$900

Long-range surface-to-air missile battery. Shoots down aircraft approaching the base; cannot hit ground targets. Needs power.

Health
500
Armor
Building
Size
1×1
Power
-30
Build time
8 s
RocketsTargets: air
  • Damage 60
  • Range 8 t
  • 40 shots/min
  • Splash 0.4 t
Inf. 30%Light 100%Heavy 120%Bldg. 60%
Needs power to fire

Requires: Radar

Helios Tower

Long-range laser defense
$1,500

Crystal tower that fires a powerful laser beam from afar. Effective against vehicles and infantry. Uses a lot of power.

Health
600
Armor
Building
Size
1×1
Power
-75
Build time
14 s
Helios laserTargets: ground
  • Damage 90
  • Range 7 t
  • 17 shots/min
  • Splash 0.4 t
Inf. 60%Light 100%Heavy 90%Bldg. 120%
Needs power to fire

Requires: Radar

The percentages show how much of the damage gets through to each armor type (infantry, light, heavy, building). Speed is in tiles per second at normal game speed. More on combat in the guide.